Learn how to reduce polygon counts in Blender, to make a lean model for game engines like Roblox.
We take you though exporting Blender models, moving them to Roblox, and fixing the 10,000 polygon limit error!
In this post, we show how to develop a closed captioning system for Roblox.
In this post, we walk through our process as we learn how to use Lua to draw 3D shapes from parts in Roblox.
Two weeks into my excursion into developing a Roblox game, here is what I’ve learned about Lua and the Roblox API so far.
Let’s throw it all away and build a Roblox game!
Want to use the HL7 FHIR standard with Epic but don’t know where to start? We walk through the FHIR dataflow, and how to get the answers you need to be successful.
In this post, we take a peek at setting up runtime configurations in Angular using APP_INTIALIZER, and some caveats about the solution.
Want to add logging in your Angular app, but not sure where to start? This post explores setting an app up with ngx-logger.
HL7 FHIR is seen as the future of healthcare messaging. We explore some pain points being felt in the industry, and what’s needed for FHIR to really take off.