Coder.Haus | Roblox
We're a family of geeks who live to design scalable software and hardware solutions. We focus on solid, simple designs focused on industry good standard practices.
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Posted at 12:04h
in
3D,
Development,
Roblox
by jason
Learn how to reduce polygon counts in Blender, to make a lean model for game engines like Roblox....
Posted at 20:13h
in
3D,
Development,
Roblox
by jason
We take you though exporting Blender models, moving them to Roblox, and fixing the 10,000 polygon limit error!...
Posted at 12:26h
in
Development,
Roblox
by jason
In this post, we show how to develop a closed captioning system for Roblox....
In this post, we walk through our process as we learn how to use Lua to draw 3D shapes from parts in Roblox....
Posted at 12:12h
in
Development,
Roblox,
Tools
by jason
Two weeks into my excursion into developing a Roblox game, here is what I've learned about Lua and the Roblox API so far....
Posted at 10:39h
in
Process,
Roblox
by jason
Let's throw it all away and build a Roblox game! ...