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Category: Development

June 26, 2024June 26, 2024Development, Docker, Infrastructure, Rust, Tools

Rusty Docker – Configuring Containers For Rust Applications

old destroyed ship moored on dirty seashore

I’m working on a project to really get Rust under my fingers. It uses Diesel and Axum to provide database and web […]

June 23, 2024June 23, 2024Development, Leadership, Rust

Your LeetCode rank is impressive (but you’re a terrible engineer)

woman sitting on the floor among laptops and tangled cables and wearing goggles

A great LeetCode ranking doesn’t make you a Software Engineer. Yet this is how many companies decide who to hire. LeetCode problems. […]

June 13, 2024June 13, 2024Development, Rust

Diesel-rs to SQL Type Conversions

crop woman taking refueling pistol gun

While working with Diesel-rs, I wanted an easy to use chart to understand the conversions between SQL types and Rust types. This post fills that need.

April 10, 2023June 11, 2024Development

HordeDestroyer – Game Previs

Image of several 3D assets, a castle, a town, rendered in a wilderness scene.

I began building the assets for a game I had imagined. While the game does have a single working level, development stopped. […]

April 4, 2023April 4, 2023AI, AI

Stop anthropomorphizing technology.

Stop Anthropomorphizing AI

#chatgpt doesn’t want to be your friend. LLMs don’t get lonely. #ai is not sentient. If you are a leader who is charged with understanding […]

November 23, 2020December 20, 20233D, Development, Roblox

Reducing Geometry in Blender Models

Learn how to reduce polygon counts in Blender, to make a lean model for game engines like Roblox.

October 17, 2020October 17, 20203D, Development, Roblox

Moving Blender Models to Roblox

We take you though exporting Blender models, moving them to Roblox, and fixing the 10,000 polygon limit error!

September 11, 2020September 11, 2020Development, Roblox

Adding Captioned Audio to Roblox

In this post, we show how to develop a closed captioning system for Roblox.

August 27, 2020August 27, 2020Development, Process, Roblox

Learning to Draw 3D Shapes in Roblox Using Lua

In this post, we walk through our process as we learn how to use Lua to draw 3D shapes from parts in Roblox.

July 30, 2020July 30, 2020Development, Roblox, Tools

Scripting With Lua in Roblox – First Impressions

Two weeks into my excursion into developing a Roblox game, here is what I’ve learned about Lua and the Roblox API so far.

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  • Rusty Docker – Configuring Containers For Rust Applications
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  • HCIT, amirite?
  • Diesel-rs to SQL Type Conversions
  • We celebrate the wrong leaders

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