January 16, 2023April 4, 2023Leadership You’re not that important. You’re not that important. This has been a hard lesson to learn over my years in leadership. It’s easy to say you […]
November 23, 2020December 20, 20233D, Development, Roblox Reducing Geometry in Blender Models Learn how to reduce polygon counts in Blender, to make a lean model for game engines like Roblox.
October 17, 2020October 17, 20203D, Development, Roblox Moving Blender Models to Roblox We take you though exporting Blender models, moving them to Roblox, and fixing the 10,000 polygon limit error!
September 11, 2020September 11, 2020Development, Roblox Adding Captioned Audio to Roblox In this post, we show how to develop a closed captioning system for Roblox.
August 27, 2020August 27, 2020Development, Process, Roblox Learning to Draw 3D Shapes in Roblox Using Lua In this post, we walk through our process as we learn how to use Lua to draw 3D shapes from parts in Roblox.
July 30, 2020July 30, 2020Development, Roblox, Tools Scripting With Lua in Roblox – First Impressions Two weeks into my excursion into developing a Roblox game, here is what I’ve learned about Lua and the Roblox API so far.
July 23, 2020June 10, 2024Process, Roblox Developing a Roblox Game In Thousands of Little Steps Let’s throw it all away and build a Roblox game!
July 17, 2020July 17, 2020Development Understanding FHIR with Epic Want to use the HL7 FHIR standard with Epic but don’t know where to start? We walk through the FHIR dataflow, and how to get the answers you need to be successful.
June 25, 2020June 24, 2020Development Thoughts on Angular Runtime Configuration with APP_INITIALIZER In this post, we take a peek at setting up runtime configurations in Angular using APP_INTIALIZER, and some caveats about the solution.
June 11, 2020June 11, 2020Development, Tools Easy Angular Logging Want to add logging in your Angular app, but not sure where to start? This post explores setting an app up with ngx-logger.