Skip to content
Coder.Haus
  • Home
  • Blog Roll
  • Portfolio
  • About
  • Contact
Coder.Haus
  • Home
  • Blog Roll
  • Portfolio
  • About
  • Contact

HordeDestroyer – Game Previs

By jasonApril 10, 2023June 11, 2024Development
Image of several 3D assets, a castle, a town, rendered in a wilderness scene.

I began building the assets for a game I had imagined. While the game does have a single working level, development stopped. I’m including the Previs fly through here for posterity! The assets were developed in Blender, the previs was rendered from Blender.

While I have no screenshots, the UE4 project is located at my personal github

https://github.com/woodsjs/HordeDestroyer/tree/main

PortfolioUE4

Post navigation

Stop anthropomorphizing technology.
Machine vs. Human, Level 1

Recent Posts

  • Rusty Docker – Configuring Containers For Rust Applications
  • Your LeetCode rank is impressive (but you’re a terrible engineer)
  • HCIT, amirite?
  • Diesel-rs to SQL Type Conversions
  • We celebrate the wrong leaders

Archives

  • June 2024
  • May 2023
  • April 2023
  • January 2023
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • March 2019

Categories

  • 3D
  • AI
  • AI
  • Development
  • Docker
  • Infrastructure
  • Leadership
  • Process
  • Roblox
  • Rust
  • Tools
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Recent Posts

  • Rusty Docker – Configuring Containers For Rust Applications
  • Your LeetCode rank is impressive (but you’re a terrible engineer)
  • HCIT, amirite?
  • Diesel-rs to SQL Type Conversions
  • We celebrate the wrong leaders

Recent Comments

  • Jason Woods on Reducing Geometry in Blender Models
  • grh on Reducing Geometry in Blender Models
  • Jason Woods on Moving Blender Models to Roblox
  • CUTEE on Moving Blender Models to Roblox
  • Nittin Aggarwal on Easy Angular Testing – UI Elements – Data Tables

Archives

  • June 2024
  • May 2023
  • April 2023
  • January 2023
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • March 2019

Categories

  • 3D
  • AI
  • AI
  • Development
  • Docker
  • Infrastructure
  • Leadership
  • Process
  • Roblox
  • Rust
  • Tools
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

logo

© 2025 Coder.Haus.